Treasure Hunter
/!\ Sorry for the small viewport I had to stick to gameboy resolution because I couldn't find a way to fix some assets aspect ratio not staying constant when scaling up in time, you can still make it bigger by Ctrl + scroll on the page and you might even notice the parts that don't keep the correct resolution.
Controls :
Directional arrows left and right to move the character
Space bar to swing the character's blade
Left Ctrl to dash (there is a cooldown between dashes)
P to pause the game
Game instruction :
Try to deflect the guardian's projectiles to defeat it!!
Be careful though those projectiles seems dangerous for you and the ground you are standing on is brittle.
Hitting a projectile while dashing seems pretty effective...
The dark bricks are almost unbreakable but maybe there is a way to go through them...
Aim for the highest score!
The score is influenced by the bricks broken, the time taken to defeat the boss and how well you protected the ground.
Game description :
You play as an adventurer dwelling in dungeons to seek riches!
But your love of gold expose you to dangers and today is one such day, at the bottom of a dungeon you face a gardian keeping the treasure sealed, your only way to get your due is to defeat the guardian.
A game made for the GBJAM 14
Taking inspiration from classic brick breaker fight a boss to get it's treasure and the glory you seek.
All assets used in this game were made by myself and for the game jam.
Here are all the softwares used.
Engine : Unity
Art : Aseprite
Music : Bosca ceoil
| Updated | 11 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Krohomm |
| Genre | Action |
| Made with | Unity, Aseprite, Bosca Ceoil |
| Tags | Game Boy, No AI, Pixel Art, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |


Leave a comment
Log in with itch.io to leave a comment.